One related opportunity is to capture high-dynamic range (HDR) images taken simultaneously with the gigapixel image. HDR imagery allows the capture of the full range of existing light, from the nuance of sutble fill light to the blinding glare of the sun. By taking a range of exposures from the same station point but repeated throughout a sphere, the resulting images can be assembled into a single very high resolution HDR image used for a variety of purposes, from unlimited color correction of the image, to use in 3d animation where the exposure changes relative to viewing direction, to the realistic lighting of 3d objects integrated into the scene. For pure 3d rendering where high resolution reflections are required such as automotive advertising, this technique allows the highest performance solution. Using the same programmable pano head for gigapixel work allows an automated, high-resolution approach versus the more traditional and limited method of shooting reflective spheres. Much more information on HDR technology is located on Greg Downing’s site.